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The
Zerg are composed of several different types of creatures that have been integrated
into the Swarm by the Overmind. These creatures, or breeds, have been selectively
evolved to become efficient killers and to assist the Zerg in their quest for
ultimate power. The Zerg do not utilize technology in the common sense, but
their natural weaponry and armor is comparable to the most advanced gadgetry
employed by any other species. This biological evolution, combined with an unmatched
savagery and their blind devotion to the Overmind, make the Zerg an extremely
formidable and deadly foe. |
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Maggot-like,
Zerg Larvae contain within them the genetic code for all other Zerg breeds.
When a new breed of Zerg is needed, an individual Larva will enter a pupal state
and begin replicating the DNA of one specific Zerg breed at an astounding rate.
After a short gestation period, the new mature Zerg hatches. |
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Like
the Larvae from which they hatch, Zerg Drones contain within them the genetic
code required to morph into any of the large Zerg "buildings", which are actually
living (but immobile) structures. They can only grow on areas where the Creep
has established itself, as they require its nourishment and building material.
The Drones also harvest any raw materials that are needed. Vespene gas is very
important to the Zerg: the high energy state of the gas powers their accelerated
metabolisms and is essential for the production of the more advanced Zerg breeds.
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The
extent of the Overlords’ control over the Zerg is unknown, but it is clear that
these flying behemoths provide direction for the other Zerg breeds. Although
they resemble the Portuguese man-o-war of Earth, they are fairly docile creatures
that tend to young larvae and transport other Zerg across the depths of space
by carrying them within their shelled bodies. |
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The
small, savage Zergling is one of the few breeds that a core species has been
found for. It is so closely related to the dune-runners of Zz’gash that it is
believed that the Zerg at some point encountered and "absorbed" the DNA structure
of the dune-runners. Mutated by the Zerg to be more efficient killers, the voracious
Zergling are capable of ripping a larger creature to shreds with their razor-edged
forearms and sharp fangs. Their DNA structure is so simple that two Zerglings
can be created from a single Larva. |
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The
Hydralisk is easily the most versatile breed for the Zerg. With the ability
to strike both ground and air targets, Burrow (once evolved), and health regeneration,
the Hydralisk is a force to be reckoned with. Also with their short build times
and relatively low cost, they can be produced in mass numbers to overwhelm the
enemy |
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Frankly,
the Mutalisk is an enigma. It is not known how they are capable of maneuvering
through a vacuum, or even of controlled flight within an atmosphere, but they
have been able to stand toe-to-toe (so to speak) against Wraith fighters along
the Coreward border worlds. The Mutalisk's attack is quite unusual. The Mutalisk
produces and projects much smaller, voracious creatures that rapidly fly between
enemy targets as it disintegrates explosively. |
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The
Scourge serve as kamikaze-attack flying units, capable of causing 110 damage
to aerial targets. Like Zerglings, Scourge spawn in pairs from a single Larva
and can be produced in mass numbers in a very short period of time. |
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The
Zerg "Queen" (a misnomer, as it does not produce Larvae) is capable of producing
biotoxins that have dramatic effects on both Zerg and other lifeforms. There
have also been reports of Queens spawning smaller Zerg creatures (Broodlings)
by injecting other species with thrown egg clusters. Like the Overlords, the
Queens appear to tend to Larvae, and are generally found near the central nest.
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One
of the newer and deadlier Zerg Strains is the Lurker. These creatures serve
as defensive warriors for the Hive Clusters and outlying Zerg colonies. Bred
from the Hydralisk strain, Lurkers emit waves of supra-dense spines against
their enemies. However, Lurkers must actually Burrow underground to release
these subterranean attacks. Any warriors on the surface who are caught by these
spines are instantly impaled. These spines themselves are capable of tearing
into flesh, steel, and even reinforced armor plating. The only weakness of the
Lurker is that it is virtually defenseless while above ground. Only
in StarCraft: Brood War |
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This
breed is very rarely encountered, and we can be thankful for that. Vaguely resembling
a scorpion in appearance, Defilers are veritable cancer factories. They generate
a number of virus-like biochemicals which are capable of overpowering even the
most effective anti-toxins. Defilers also appear to feed on other Zerg for biomaterial
to produce these chemicals, and are often found with Zergling escorts. This
self-destructive behavior only underscores the Zerg’s single-mindedness. |
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The
Zerg use these massive creatures as living tanks. Their immense mandibles have
a monomolecular edge, enabling them to cut through armored vehicles and infantry
alike. A handful of these creatures are believed to have been responsible for
the death of an entire Confederate garrison on Timul IV. The best way to deal
with these beasts is from the air. |
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Believed
to be the nesting form of the Mutalisk, this is a secondary stage that has a
much thicker armored carapace and a longer ranged plasma attack. The Guardian
is, however, noticeably slower than the Mutalisk, and as such is used primarily
to defend the vulnerable Zerg Larvae. |
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Bred
from the Mutalisk strain, the Devourers are a deadly addition to the Swarm.
These large, flying behemoths are capable of spewing their vile acid at any
airborne ships or creatures, causing significant corrosive damage. The venom
of the Devourer consists of toxins that can eat through any known substance,
including the reinforced armor plating of Terran and Protoss capital ships.
The venom also contains Acid Spores that hinder the fighting ability of the
target, and these Spores often splash off the target to hit additional nearby
enemy craft. Only in StarCraft: Brood War |
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When
a Queen uses its Spawn Broodling ability, the target creature unwillingly fertilizes
and serves as the breeding ground for a near instantaneous metabolization and
birth of a pair of Broodlings. These Broodlings have a limited lifespan and
are weak attackers, however, their mere presence should be a reason to rejoice
since in their place an enemy host (hopefully a powerful one) had to die to
give birth to them. |
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Zerg
Queens have the ability to infest severely damaged Terran Command Centers, saturating
them with parasitic bio-toxins. Once the Command Center is fully infested, its
previous occupants can be turned into mindless suicide soldiers capable of mass
destruction known as the Infested Terrans. |
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